Their core units are some of the best aggressive units in the game, though they are all very expensive to both produce and maintain so knowing when to fight and when to run is even more important for them than other factions. OKW: I would say they are the most unique of the factions. Pretty much defensive in nature until tanks arrive to aid in offensive actions and pushes, though there are a few commanders and builds that can be a bit more aggressive in the early game. Their biggest weakness lies in their small unit sizes and high unit costs meaning that they must be very cautious not to take too many losses early on. Ostheer: Very balanced, straightforward and can be played in just about any way the player wants depending on tech and commander choices.
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